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Queuing up key presses

Posted: 28 Aug 2020, 23:05
by key2keyformhelp
Hi,

First, thanks for MidiKey2Key, it's pretty awesome.

I am running into 1 thing which is a bit problematic for my use.

I find that it is queuing up my inputs and playing them in a queue.

My use is definitely not the intended use, but I'm trying to play dark souls via an edrum kit using midikey2key to map to keyboard inputs.

If I hit the pads very quickly, then sit back and do nothing, the inputs I did on the pads is played out like it's emptying a queue of commands.
It's not the behaviour in the game if you spam the attack button, it'll do 1 attack and drop all the rest of the inputs.

Is there a way to configure it not to queue up inputs in that way?

Re: Queuing up key presses

Posted: 30 Aug 2020, 01:05
by Der Abt
Maybe the keyboard delay value is set too high.