Hi,
First, thanks for MidiKey2Key, it's pretty awesome.
I am running into 1 thing which is a bit problematic for my use.
I find that it is queuing up my inputs and playing them in a queue.
My use is definitely not the intended use, but I'm trying to play dark souls via an edrum kit using midikey2key to map to keyboard inputs.
If I hit the pads very quickly, then sit back and do nothing, the inputs I did on the pads is played out like it's emptying a queue of commands.
It's not the behaviour in the game if you spam the attack button, it'll do 1 attack and drop all the rest of the inputs.
Is there a way to configure it not to queue up inputs in that way?
Queuing up key presses
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- Posts: 1
- Joined: 28 Aug 2020, 22:59
Re: Queuing up key presses
Maybe the keyboard delay value is set too high.